Mega Menu with CSS Grid: Hover, Focus, Mobile, and Accessibility Basics
Your marketing team wants a “simple” mega menu. Then a keyboard user can’t reach half the links, mobile taps open-and-close like a broken elevator,
and someone files a bug titled “nav disappears when I breathe on it.”
This is how you build a mega menu that behaves like a grown-up: predictable hover and focus, sane mobile behavior, and accessibility basics that won’t
embarrass you in a compliance review.
What a mega menu is (and what it is not)
A mega menu is a navigation pattern where a top-level item opens a large panel containing multiple groups of links—often arranged in columns,
sometimes with featured content, headings, icons, promos, or “popular” shortcuts. The key word is group. A mega menu exists to expose
a lot of destinations without sending the user into a click maze.
What it is not: a dumping ground for every URL your org has ever created. If your mega menu looks like a CSV export, the problem is information
architecture, not CSS.
Also: a mega menu is not a “menu” in the ARIA sense of role="menu" unless you are building application-style menu widgets.
Most websites want plain navigation: lists of links in a <nav>, with a disclosure button or link that expands a panel.
Don’t make assistive tech users pretend they’re inside a desktop app.
Opinionated rule
If your mega panel needs more than one scroll on a laptop viewport, it’s not a mega menu anymore. It’s a sitemap with a hover trigger.
Fix the taxonomy or add a dedicated “All products” page.
Interesting facts and historical context
Mega menus didn’t appear because designers collectively woke up and chose complexity. They’re a response to scale: more sections, more product lines,
more acquisitions, and the ongoing fantasy that navigation can compensate for organizational entropy.
aria-expanded for disclosure controls (buttons that open panels) is one of the highest signal attributes you can add for screen reader users. It tells them what happened.:focus-within (widely usable since late 2010s) gave CSS a practical way to keep dropdown panels open while keyboard focus is inside, without JS.prefers-reduced-motion (2019-ish adoption) turned “animated menus everywhere” into an accessibility conversation, not just a performance one.inert attribute is now supported broadly enough to be useful for disabling background content during overlays, but it’s still not a license to skip keyboard testing.
That quote is about distributed systems, but it applies to UI components too. Your mega menu fails on a device you didn’t test, with an input mode you forgot,
in a language that made your columns wrap, behind a banner that changed your stacking context. Plan for failure. Design the boring path.
Architecture: markup first, then CSS Grid
The fastest way to build an inaccessible mega menu is to start in CSS. The second fastest way is to start in JavaScript. Start with semantics:
a list of links. Then add a disclosure control to reveal more links. Then style it. Then add just enough JavaScript to handle mobile and state.
The markup you actually want
For a website navigation mega menu, you usually want this structure:
<nav aria-label="Primary">for the region.<ul><li>for the top-level items.- A
<button>to toggle a panel (best for “open/close” behavior), or a link if it navigates. - A panel container (often a
<div>) that holds headings and link groups.
If the top-level item both navigates and opens a panel, pick one behavior. “It does both” becomes “it does neither” for keyboard users.
The common compromise: top-level is a link, plus a separate disclosure button next to it.
State ownership: CSS for hover/focus, JS for tap
Use CSS for:
- Hover open on fine pointers (
@media (hover:hover)) - Keep open while focus is inside (
:focus-within)
Use JavaScript for:
- Toggling open/close on tap/click on small screens
- Setting
aria-expandedand optionallyhidden - Closing on Escape
- Closing when clicking outside (carefully; don’t eat legitimate clicks)
Exactly one short joke (1/2)
If your menu requires a 200-line state machine, congratulations: you’ve built a distributed system, but for disappointment.
Hover and focus behavior that doesn’t flicker
Hover is a convenience, not a foundation. It should be additive: nice for mouse users, irrelevant for touch, and never the only way to reveal links.
The two bugs you’re going to ship if you’re not careful:
- Flicker: the menu opens then closes as the pointer moves.
- Focus loss: keyboard users tab into the trigger, the panel opens, then collapses when focus moves to the panel.
Fix focus loss with :focus-within
The most valuable CSS selector in this entire project is :focus-within. Apply it to the list item that contains both the trigger and the panel.
When any descendant is focused, the panel stays open.
In the demo at the top, this rule does the work:
cr0x@server:~$ cat snippets/nav.css | sed -n '1,18p'
.nav > ul > li:hover > .panel,
.nav > ul > li:focus-within > .panel{
display:block;
}
.panel::before{
content:"";
position:absolute;
left: 0;
top: -10px;
height: 10px;
width: 100%;
}
The ::before bridge is old-school, and it works. It creates a “safe zone” so the pointer can move from trigger to panel without exiting the hover area.
Without it, you’ll get “menu disappears when I try to use it” bug reports. Those reports are accurate.
Don’t open on hover for touch
Touch browsers sometimes emulate hover in ways that are delightful only to nobody. Use media queries to gate hover behavior:
@media (hover:hover) and (pointer:fine)→ hover behavior allowed.@media (hover:none)→ rely on explicit toggle.
Timing hacks: avoid unless you must
The classic approach is to add a close delay (say, 150ms) so minor pointer drift doesn’t slam the menu shut. It feels good… until it doesn’t.
Delays can make the UI feel sticky, and they introduce the kind of flakiness that test automation loves to amplify.
Prefer geometry fixes (bridge padding, sensible panel placement, adequate trigger size) over timers. Timers are a last resort.
Mobile behavior: tap, scroll, and “please don’t trap me”
Mobile is where mega menus go to die. Not because it’s impossible, but because teams try to preserve desktop behavior instead of meeting the platform halfway.
On mobile, a mega menu is usually either:
- a collapsible accordion inside a nav drawer, or
- a stacked list where tapping a section reveals grouped links inline.
Pick a model and commit
Here are two models that work in production:
| Model | What it feels like | When to use it |
|---|---|---|
| Inline accordion | Sections expand down the page; no overlay. | When top nav is already in-flow and you want zero scroll-lock drama. |
| Nav drawer + accordion | Hamburger opens drawer; sections expand inside. | When you need space and want to hide the complexity. |
Scroll locking: the most popular foot-gun
If you use an overlay/drawer, you might lock the body scroll. Do it carefully or you’ll trigger iOS Safari bugs, broken “back to top” behavior,
or weird scroll jumps on close. If your nav doesn’t strictly require an overlay, avoid scroll locking entirely. The best scroll lock is the one you didn’t implement.
Closing behaviors that respect humans
- Escape closes the open panel/drawer.
- Tapping outside closes it (but only when it’s an overlay; inline accordions shouldn’t collapse because you tapped elsewhere).
- Focus should move into the opened content if you open a drawer, and return to the trigger when you close.
Reduced motion and performance
If you animate the panel, keep it subtle and fast. And gate it:
- Respect
prefers-reduced-motion: reduce. - Avoid animating layout properties that cause reflow (like height from auto). Favor opacity and transform if you must animate.
Exactly one short joke (2/2)
“Just add a blur behind the menu” is how you turn a navigation problem into a GPU benchmarking program.
Accessibility basics: roles, labels, and expectations
Accessibility is not a vibe. It’s a contract: keyboard users must reach everything, screen reader users must understand state changes, and everyone must be able to bail out.
“It works on my trackpad” is not a passing test.
Use navigation semantics, not application menus
For a site header, stick to:
<nav aria-label="Primary"><ul><li><a>for links<button aria-expanded aria-controls>for disclosure
Avoid role="menu" unless you’re building a true menu widget with arrow-key navigation and menuitem semantics. If you add menu roles, you inherit those interaction rules.
Most teams add the roles and skip the behaviors. That’s worse than doing nothing.
Disclosure buttons: minimum viable ARIA
A button that opens a panel should have:
aria-expanded="false|true"reflecting statearia-controls="panel-id"pointing to the panel element- An accessible name (“Products”, not “Chevron”)
The panel itself can be a plain container. If it’s always in the DOM, you can use hidden when collapsed, which removes it from the accessibility tree and tab order.
Avoid “visually hidden but still focusable” states; they’re how you get keyboard users tabbing into the void.
Focus management: what “good” feels like
For desktop hover/focus menus:
- Tab to the trigger: panel opens.
- Tab moves into the panel links: panel stays open.
- Shift+Tab returns to trigger: panel stays open until focus leaves the whole component.
For mobile drawers:
- Opening the drawer moves focus to the first focusable element inside.
- Closing returns focus to the hamburger button.
- Background content is not focusable while the drawer is open (use
inertor a focus trap, but implement it correctly).
Touch targets and spacing
Your mega menu headings and links should not be tiny. Fat-finger physics is undefeated. Give links padding; it’s not wasted space, it’s error budget.
Also, don’t put multiple tiny controls (link + chevron + badge) inside a 32px tall row and call it “clean.”
CSS Grid layout patterns for mega panels
Grid is the right tool here because mega panels are two-dimensional layouts: columns of groups, sometimes with featured blocks, sometimes with images.
Flexbox is fine for one-dimensional alignment; it becomes duct tape when you need stable columns that don’t collapse into spaghetti at certain widths.
Pattern 1: fixed featured column + fluid link columns
A common pattern: one “featured” block (description, CTA, maybe an image) and two link columns. Use:
grid-template-columns: 1.4fr 1fr 1frat desktop- collapse to
1fron mobile
Pattern 2: auto-fit for unknown number of groups
If your CMS can output 3–8 groups and you don’t control it tightly (a smell, but common), use:
repeat(auto-fit, minmax(180px, 1fr)).
This makes columns wrap cleanly without forcing you to hardcode breakpoints for every content variation. It’s not magic: long headings still wrap.
But it degrades like a professional, not like a surprise.
Pattern 3: keep headings with their first few links
The sneaky layout bug: a group heading at the bottom of one column and its links at the top of the next after wrapping. Solve it by making each group a single grid item:
the heading and its list belong to the same container.
Stacking contexts and the “why is it behind the header” problem
Mega menus often “disappear” behind banners, sticky headers, or hero sections. It’s usually not z-index alone; it’s stacking contexts created by:
position+z-indexon ancestorstransformon ancestors (creates a new stacking context)filter,opacity,mix-blend-modesimilarly
When you debug this, don’t randomly increase z-index to 999999. That’s how you get a site where everything is on top of everything, forever.
Find the stacking context and fix the root.
Practical tasks: commands, output, and decisions
The menu is frontend, but shipping it reliably is still systems work: test, measure, monitor, and don’t trust your eyes.
Below are practical tasks you can run locally or in CI to catch the usual disasters. Each task includes a command, what the output means, and what decision you make next.
Task 1: Confirm browser support targets (baseline sanity)
cr0x@server:~$ cat package.json | jq '.browserslist'
[
"defaults",
"not IE 11",
"maintained node versions"
]
Output meaning: You’re not claiming to support IE 11. Good; Grid and modern selectors won’t need hacks.
Decision: If IE 11 must be supported (rare but not extinct), stop and redesign: you’re not building the same mega menu.
Task 2: Run a local build and ensure CSS is actually shipped
cr0x@server:~$ npm run build
> web@1.0.0 build
> vite build
vite v5.0.0 building for production...
dist/assets/index-3f2c7f1a.css 42.31 kB │ gzip: 8.90 kB
dist/assets/index-b0d1c8ad.js 182.12 kB │ gzip: 58.70 kB
✓ built in 2.54s
Output meaning: CSS exists, is not suspiciously tiny, and is being bundled.
Decision: If CSS is missing or tiny, check your build pipeline for purging/tree-shaking removing nav styles (common when class names are generated).
Task 3: Detect accidental removal of focus styles
cr0x@server:~$ rg -n "outline:\s*none" dist/assets/index-*.css | head
1221:.nav-link:focus-visible{outline:none;box-shadow:0 0 0 3px rgba(122,162,255,.45);background:rgba(255,255,255,.06)}
Output meaning: Outline is removed but replaced with a visible focus indicator (box-shadow).
Decision: If you find outline:none without a replacement, reject the change. Keyboard users will file bugs you can’t argue with.
Task 4: Confirm the panel isn’t focusable when “closed” (DOM audit)
cr0x@server:~$ node -e "const {JSDOM}=require('jsdom'); const html=require('fs').readFileSync('dist/index.html','utf8'); const d=new JSDOM(html).window.document; console.log(d.querySelectorAll('.panel a').length);"
18
Output meaning: Links exist in the panel; now ensure your runtime uses hidden or conditional rendering when closed.
Decision: If panels are always visible to the tab order when closed, implement hidden toggling in JS for mobile/explicit toggles.
Task 5: Lint for ARIA attribute mismatches (cheap CI win)
cr0x@server:~$ npx eslint src/nav/**/*.tsx
src/nav/MegaMenu.tsx
88:17 error aria-controls value must match an element id jsx-a11y/aria-props
✖ 1 problem (1 error, 0 warnings)
Output meaning: A control references a panel id that doesn’t exist (or changes per render).
Decision: Fix IDs to be stable and unique. Never ship an aria-controls that points to nowhere; it’s a false promise.
Task 6: Run Lighthouse locally and read the nav-related hints
cr0x@server:~$ npx lighthouse http://localhost:4173 --only-categories=accessibility,performance --output=text
Performance: 86
Accessibility: 94
Diagnostics:
Avoid enormous network payloads (main-thread impact)
Accessibility audits:
Buttons do not have an accessible name (1)
Output meaning: One button is unlabeled (often the disclosure chevron button).
Decision: Add an accessible name via text, aria-label, or aria-labelledby. Don’t ship icon-only buttons without labels.
Task 7: Run axe against the page (more precise a11y signal)
cr0x@server:~$ npx @axe-core/cli http://localhost:4173 --tags wcag2a,wcag2aa
Running axe-core 4.x
Violations:
1) aria-required-attr: Required ARIA attributes must be provided
- .menu-toggle (aria-expanded missing)
Output meaning: Your disclosure control is missing required state.
Decision: Add aria-expanded and update it on toggle. This is not optional if you have a collapsible region.
Task 8: Verify hover behavior is gated to pointer/hover-capable devices
cr0x@server:~$ rg -n "@media\s*\\(hover:hover\\)" src/styles/nav.css
148:@media (hover:hover) and (pointer:fine){
Output meaning: You’re explicitly scoping hover rules.
Decision: If hover rules are global, you’ll get touch weirdness. Wrap them, then implement click-to-toggle for small screens.
Task 9: Catch layout shifts when the menu opens (CLS sniff test)
cr0x@server:~$ npx playwright test -g "mega menu does not shift layout"
Running 1 test using 1 worker
✓ 1 [chromium] › nav.spec.ts:14:1 › mega menu does not shift layout (2.3s)
Output meaning: Your test asserts the header height doesn’t change and content doesn’t jump when panels open.
Decision: If this fails, prefer absolutely positioned panels on desktop (overlay) or reserve space intentionally. Don’t let the entire page reflow on hover.
Task 10: Inspect stacking context issues with computed styles (z-index triage)
cr0x@server:~$ node -e "console.log('Check in DevTools: does any ancestor have transform/filter/opacity < 1? If yes, you created a stacking context.')"
Check in DevTools: does any ancestor have transform/filter/opacity < 1? If yes, you created a stacking context.
Output meaning: This is a reminder task, not automation. Stacking contexts are easiest to debug visually in DevTools.
Decision: If the panel is behind something, remove the ancestor transform/filter or move the panel to a higher-level portal container.
Task 11: Confirm key assets aren’t blocking first interaction (TTI-ish smell check)
cr0x@server:~$ npx webpack-bundle-analyzer dist/stats.json
Webpack Bundle Analyzer is started at http://127.0.0.1:8888
Use Ctrl+C to close it
Output meaning: You can visually see if the mega menu code pulled in a UI library chunk the size of a small moon.
Decision: If the menu costs too much JS, refactor: CSS for desktop interaction, minimal JS for toggles, and defer noncritical analytics in the header.
Task 12: Verify that menu toggles respond to Escape (behavior test)
cr0x@server:~$ npx playwright test -g "escape closes open mega menu"
Running 1 test using 1 worker
✓ 1 [chromium] › nav.spec.ts:41:1 › escape closes open mega menu (1.8s)
Output meaning: Escape closes the open panel and returns focus appropriately (your test should assert focus).
Decision: If it fails, implement keydown handling on the disclosure button/panel container and ensure focus restoration.
Task 13: Spot missing focusable elements in the opened panel (tab order audit)
cr0x@server:~$ npx playwright test -g "tab reaches first link in opened panel"
Running 1 test using 1 worker
✘ 1 [chromium] › nav.spec.ts:62:1 › tab reaches first link in opened panel (2.0s)
Error: expected "body" to match /a.panel-link/
Output meaning: After opening, tab did not move into the panel; focus fell back to body or a non-menu element.
Decision: Check if the panel is display:none at the wrong time, or if focus is being stolen by a global focus trap.
Task 14: Confirm CSS Grid is actually applied (not overridden)
cr0x@server:~$ rg -n "display:\s*grid" dist/assets/index-*.css | head -n 3
1304:.panel-inner{display:grid;grid-template-columns:1.4fr 1fr 1fr;gap:14px}
Output meaning: Grid styles exist in the built output.
Decision: If Grid is missing, you might be shipping a legacy stylesheet, or your component styles are scoped incorrectly.
Task 15: Verify no accidental pointer-events disabling
cr0x@server:~$ rg -n "pointer-events:\s*none" src/styles | head
src/styles/animations.css:22:.no-pointer{pointer-events:none}
Output meaning: You have a class that disables pointer events; this can accidentally get applied to panels or overlays.
Decision: Ensure it’s not used on navigation containers. “Menu doesn’t click” is often self-inflicted.
Fast diagnosis playbook
When someone pings “mega menu broken” five minutes before a release, you don’t have time to philosophize. You need a short path to the bottleneck.
Here’s the order that finds the root cause fastest in real systems.
First: input mode mismatch (hover vs tap vs keyboard)
- Check on a phone: does tapping open reliably, and does it stay open while you scroll?
- Check keyboard: tab into trigger, tab into panel; does it remain open?
- Check trackpad/mouse: does moving diagonally cause flicker?
If one mode fails, you likely coupled behavior to hover, or you didn’t implement :focus-within, or you’re missing explicit state for mobile.
Second: visibility and stacking context (the “it’s there but I can’t see it” class)
- In DevTools, inspect the panel element. Is it in the DOM? Is it
display:none? - Check computed
z-indexand whether an ancestor creates a stacking context (transform,filter). - Look for
overflow:hiddenon header containers clipping the panel.
If the panel exists but is behind or clipped, don’t crank z-index numbers. Fix the stacking context or move the panel container.
Third: focus and ARIA state drift
- Does
aria-expandedreflect the visible state? - Is the panel actually hidden (using
hidden) when collapsed? - Is there a focus trap applied globally that blocks tabbing into the panel?
If ARIA state lies, screen reader users will report “random” behavior. They’re not random; you’re broadcasting incorrect state.
Fourth: performance-induced flakiness
- Is opening the menu janky due to heavy box shadows, blur filters, or too many images?
- Are you triggering layout thrash by animating height or measuring DOM in a loop?
If opening feels slow, reduce paint cost and avoid forced synchronous layouts. A mega menu should open like it’s embarrassed to take your time.
Common mistakes: symptom → root cause → fix
These are the bugs that keep showing up because teams copy patterns without understanding what problem they solved.
Use this section as a diagnostic map.
1) Menu closes when moving pointer to the panel
Symptom: Hover opens, but the panel disappears as you try to move into it.
Root cause: There’s a gap between trigger and panel; hover state is lost.
Fix: Add a “bridge” with padding or a pseudo-element (::before) on the panel; position the panel flush to the trigger area.
2) Keyboard users can’t reach panel links
Symptom: Tab opens panel, but as soon as focus moves, panel closes.
Root cause: Only :hover opens the panel; no :focus-within support.
Fix: Open panel on li:focus-within, not just hover. Ensure panel is a descendant of the focus-within container.
3) On mobile, tapping opens then immediately closes
Symptom: Tap toggles but state flips back right away.
Root cause: “Click outside to close” handler fires because the event bubbles; or you’re using a document click listener without exclusions.
Fix: Stop treating everything as “outside.” Check event.target containment; use pointerdown capture carefully; ignore the trigger click that opened the panel.
4) Menu appears behind the header or hero
Symptom: Panel is open (in DOM) but invisible or partially hidden.
Root cause: Stacking context or clipping: ancestor has transform or overflow:hidden.
Fix: Remove the offending property, or render the panel in a portal at the document root. Then set a sane z-index scale.
5) Screen reader announces “collapsed” when it’s open
Symptom: Visual state and assistive state diverge.
Root cause: aria-expanded not updated, or panel is shown via CSS without updating ARIA.
Fix: If a user action toggles visibility, update aria-expanded in the same code path. Prefer explicit state for explicit toggles.
6) Tabbing lands on invisible links
Symptom: Focus disappears; keyboard user gets lost.
Root cause: Panel is visually hidden via opacity/transform but still in tab order.
Fix: Use hidden (or conditional rendering) when collapsed. If you must animate, animate from hidden → visible with a short transition strategy that doesn’t leave it focusable when closed.
7) Layout jumps when opening the menu (CLS)
Symptom: Content shifts down when the panel appears.
Root cause: Panel is in normal flow (not overlay) on desktop; opening changes header height.
Fix: Absolutely position the panel on desktop, or reserve space intentionally with a stable header region. Don’t let hover reflow the page.
8) Mega menu becomes a performance tax
Symptom: Opening is janky; FPS drops; battery sadness.
Root cause: Heavy blur/backdrop-filter, too many shadows, large images, or expensive layout on open.
Fix: Reduce effects, pre-size images, avoid blur. If you animate, animate opacity/transform. Measure on mid-tier mobile.
Checklists / step-by-step plan
This is the plan I’d hand to a team that needs to ship a mega menu without spending the next quarter in bug triage.
It’s boring. That’s why it works.
Step-by-step build plan (do it in this order)
- Define the IA. Identify top-level categories and link groups. Cap the number of items per group; make “All…” pages for the rest.
- Write semantic HTML first. Nav → ul/li → links. Add disclosure buttons only where a panel exists.
- Implement desktop open rules in CSS. Use
:focus-withinand hover gated by pointer capability. - Implement the panel layout with Grid. Build groups as grid items so headings don’t separate from their links.
- Add minimal JS for explicit toggles. Manage
aria-expanded,hidden, Escape, and outside clicks (if overlay). - Mobile layout decision. Inline accordion or drawer. Don’t try to preserve desktop hover UX.
- Focus management rules. For drawers, move focus in and back out; ensure background is inert when appropriate.
- Accessibility checks in CI. Axe or eslint rules that block merges on obvious regressions.
- Performance sniff tests. Avoid blur filters, reduce paint cost, watch JS bundle creep.
- Cross-input testing. Keyboard + mouse + touch. Also test zoom at 200% and increased text size.
Pre-merge checklist (fast but strict)
- Keyboard can reach every link in every panel.
- Focus indicator is visible and consistent.
aria-expandedupdates correctly on toggles.- Panels are not focusable when closed (
hiddenor not rendered). - On touch, tap behavior is deterministic (no hover emulation weirdness).
- Escape closes open state; focus returns to the trigger.
- No layout shift on open at desktop widths.
- Panel is not clipped by overflow; z-index is sane and documented.
Post-deploy checklist (because prod is where truth lives)
- Monitor client-side errors around nav toggle code.
- Review session replays or analytics events for repeated open/close loops (a sign of mis-taps or broken hit targets).
- Watch performance metrics (INP, CLS) after rollout.
- Verify that cookie banners, alerts, and A/B tests didn’t overlay the nav in weird ways.
Three corporate mini-stories from the trenches
Mini-story #1: The incident caused by a wrong assumption
A B2B SaaS company shipped a redesigned header with a mega menu. The designer tested it on a MacBook with a mouse. The engineer tested it in Chrome DevTools responsive mode.
Both felt confident. The release went out on a Tuesday because, apparently, everyone wanted to learn something.
Within hours, support tickets showed a pattern: mobile users couldn’t navigate to pricing subpages. The menu “opened,” then closed before they could tap anything.
Product assumed it was “a Safari bug.” Engineering assumed “tap target issue.” Marketing assumed “users are dumb.” Only one of those is a fixable hypothesis.
The root cause was a wrong assumption: “hover rules don’t matter on mobile.” They had CSS that opened panels on :hover and closed on mouseout.
On iOS, the first tap triggered a hover-like state, then the document-level click handler interpreted the second interaction as outside click and closed the panel.
The component was essentially fighting itself.
The fix was unglamorous: gate hover behavior behind @media (hover:hover) and (pointer:fine), and use explicit toggle state on mobile only.
They also fixed the outside click handler to ignore the opening interaction.
The postmortem was even more boring: “We will test on one real phone before shipping navigation changes.” That policy survived because it was easy to comply with
and saved everyone time.
Mini-story #2: The optimization that backfired
Another org had a mega menu with images and promotional cards inside the panel. Someone noticed that opening the menu was slow on older laptops.
The team did what teams do: they optimized. They decided to lazy-load everything inside the panel only when it opens, including link groups fetched from a CMS endpoint.
On paper, it was clean: don’t render what you don’t see. In practice, the panel now had a network dependency in the first interaction path.
The first open took a noticeable beat; sometimes it opened empty, then populated. Keyboard users tabbed into nothing and got stuck.
Then came the subtle failure: the CMS endpoint was occasionally slow. Not down, just slow enough. The menu “worked,” but it became unpredictable.
Customers described it as “the nav is flaky.” Flaky is a polite way to say “I don’t trust your product.”
They rolled back the fetch-on-open approach and went with a simpler plan: ship core link groups in the initial HTML/JSON payload, and lazy-load only images
that were strictly decorative. The panel opened instantly again, and the perceived performance improved more than the original metric.
Lesson: optimizing by adding runtime dependencies to critical UI paths is like caching your passwords in plaintext because it’s faster. Yes, it is faster. No, you can’t do it.
Mini-story #3: The boring but correct practice that saved the day
A large enterprise site ran dozens of experiments. The header was “owned” by a platform team, but various growth teams injected banners, sticky promos,
and occasionally a chat widget that insisted on living in the top-right corner like an aggressive houseplant.
The platform team maintained a z-index scale in CSS and enforced it through code review. They also had a rule: “Anything that overlays the header must be rendered in a
dedicated overlay root, not inside random page sections.” It was the sort of policy that sounds pedantic until the day it isn’t.
One Friday, a growth experiment added a hero section with a subtle transform animation. That created a stacking context. On many pages, the mega menu panel appeared behind
the hero, making navigation look broken. Growth was ready to “just set z-index to a million.”
The platform team didn’t negotiate with chaos. Because the overlay root was already standard, the mega menu panel lived outside the transformed hero.
The fix was a one-line change in the experiment CSS to remove the unnecessary transform on the hero container. No z-index arms race. No weekend incident.
The boring practice—documented layering rules and a dedicated overlay root—saved them from a class of bugs that otherwise never fully dies.
FAQ
1) Can I build a mega menu with pure CSS only?
On desktop, mostly yes: hover and :focus-within can cover a lot. On mobile, you still want JavaScript to manage tap toggles and ARIA state.
“CSS-only” is a fun demo, not a reliable product requirement.
2) Should the top-level item be a link or a button?
If it navigates, it’s a link. If it toggles visibility, it’s a button. If you need both, separate them: link label navigates; adjacent button toggles.
Mixed behavior on one control is where UX goes to get audited.
3) Do I need role="menu" for accessibility?
No. For site navigation, use native elements and ARIA for disclosure state (aria-expanded). Adding menu roles changes expected keyboard behavior
(arrow keys, menuitem roles). Unless you implement the full pattern, don’t start.
4) How do I stop the panel from clipping under the header?
Look for overflow:hidden on header wrappers and stacking contexts from transforms. If you can’t remove them, render the panel in a higher-level container
(a portal/overlay root) and position it relative to the trigger.
5) What’s the best way to close the menu when clicking outside?
Only do it for overlays/drawers. For desktop hover panels, focus/hover rules usually handle closure naturally. If you do implement outside click,
check panel.contains(event.target) and trigger.contains(event.target) before closing, and be careful with event ordering.
6) How many columns should a mega panel have?
Start with 2–3 columns on desktop. More columns increases scan cost and makes headings smaller. Use Grid with responsive collapse; let content wrap gracefully.
And if you need 6 columns, you probably need better grouping.
7) Why does my hover menu “flicker” only on diagonals?
Because the pointer exits the trigger before entering the panel. Add a hover bridge (::before), reduce the gap, or make the trigger area taller.
Timers can mask it but often create new problems.
8) Should I animate the opening?
If you can open instantly, do that. If you animate, keep it short, avoid layout-triggering animations, and respect reduced motion.
Navigation should feel responsive, not theatrical.
9) How do I test this reliably in CI?
Use Playwright for behavior (tab order, Escape closes, tap toggles). Use axe for accessibility violations.
Add one or two visual regression snapshots for the open panel at key breakpoints. Keep tests stable by avoiding timing hacks.
10) Is inert enough for drawer accessibility?
It’s a strong tool, but you still need to manage focus on open/close and ensure Escape works.
Also verify browser support in your target set; otherwise use a well-tested focus-trap approach.
Conclusion: next steps that actually ship
A mega menu is not a design flourish. It’s production infrastructure for navigation. Treat it like you’d treat a load balancer: predictable behavior, sane defaults,
measurable performance, and boring correctness.
Next steps:
- Write the semantic HTML and decide link vs button behavior per top-level item.
- Implement desktop behavior with
:focus-withinand hover gated by pointer capability. - Pick a mobile model (inline accordion or drawer) and implement explicit toggle state with correct
aria-expanded. - Add at least three Playwright tests: keyboard tab flow, Escape close, and mobile tap toggle.
- Run Lighthouse and axe, and wire one of them into CI so you don’t regress on a Friday.
Then do the most underrated move in engineering: test on a real phone. The nav will either work or it won’t. Reality doesn’t care about your component library.