- Why the Bottom of the GPU Market Is More Important Than You Think
- Radeon’s Origin Story: A Brand That Survived Multiple Eras
- GPU shortages: how gamers became collateral damage
- Why Upscaling Is the Future Even If You Hate It
- FSR explained: how AMD made upscaling mainstream
- GPU efficiency: why “better” doesn’t always mean “bigger”
- PCIe and GPUs: when x8 is fine and when it hurts
- GPUs after 2026: five future scenarios—from “AI paints it all” to “classic rendering returns”
- OEM GPUs: How to Avoid Buying a “Secretly Cut-Down” Card
- Chiplet GPUs: why the idea is logical—and brutally hard
- SLI/CrossFire: Why Multi-GPU Was a Dream—and Why It Died
- PC HDR: Why It’s Amazing… and Why It’s Sometimes Awful
- Fakes and Refurbs: How to Avoid a Ghost GPU
- Why GPUs Run Hot: A Simple Explanation That Sticks
- CUDA: How NVIDIA Locked In an Entire Industry
- The DirectX arms race: why drivers sometimes beat silicon
- DLSS explained: the biggest FPS hack of the decade
- AV1: the codec that matters even if you never stream
- Mini-ITX + Flagship GPU: How to Fit Hell in a Tiny Box
- Coil whine: why your GPU squeals—and what you can (and can’t) do
- HBM in Mainstream GPUs: Dream or Inevitability?
- Best GPU for Video Editing: CUDA vs VRAM vs Codecs—What Actually Wins
- GeForce FX “Leaf Blower”: The GPU Famous for Its Noise
- Textures and VRAM: why “Ultra” is sometimes just silly
- Vulkan: Loved for Speed, Hated for Complexity