- Why Intel adopted AMD64 (and why it changed everything)
- Thermal Paste Everywhere: When Enthusiasm Beats Physics
- Overclocking in 2026: hobby, lottery, or both?
- Choosing a CPU for 5 Years: Buy by Workload, Not by Logo
- G-Sync vs FreeSync: the monitor war that affected everyone
- The birth of 3D accelerators: when the GPU became its own world
- Used GPUs After Mining: How to Sanity-Check Before You Pay
- 3D V-Cache / X3D: why cache became the ultimate gaming cheat code
- Power Supplies for Modern GPUs: How to Avoid Pain
- Will We See x86+ARM Hybrids in Mainstream PCs?
- Cooling Designs: 2-Fan vs 3-Fan—What Really Changes
- Blender and GPU Rendering: How Creators Got a New Superpower
- Sockets as Strategy: Why Platforms Matter More Than CPUs Now
- “My CPU can’t feed my GPU”: truth vs meme
- Can a GPU Last 5 Years in 2026? The Honest Answer
- Thermal pads: the $10 fix that can change a whole GPU
- Big.LITTLE goes x86: how ARM ideas moved into PCs
- Slot 1 vs Socket 7: the connector war that decided your next PC
- AMD Adrenalin: when software features matter more than silicon
- How to Read GPU Reviews: 1080p vs 1440p vs 4K Traps
- ECC RAM: When It Matters—and When It’s a Flex
- Before NVIDIA: what “graphics” meant when 3D was a luxury
- Spectre/Meltdown: when CPUs became the security story of the year
- 10 GPU Myths That Refuse to Die
- Why Games Want One CPU and Rendering Wants Another
- Intel vs AMD in games: where benchmarks mislead you
- The mining era: how crypto broke GPU pricing (again and again)
- Why VRAM Will Matter Even More After 2026
- AI on the CPU: What NPUs Are and Why They Exist
- Hyper-Threading demystified: magic threads or scheduler trickery?
- Undervolting GPUs: the quiet performance cheat nobody tells you
- Resizable BAR / SAM: the small toggle that can boost big
- Core and Core 2: Intel’s Comeback After NetBurst (and What Ops Learned)
- Why Microcode Updates Will Become as Normal as Driver Updates
- UCIe and chiplet mix-and-match: what it changes for buyers
- VRAM Evolution: From Simple GDDR to Pure Insanity
- RISC-V: Real Challenger or Beautiful Idea?
- The northbridge that disappeared: how integration rewired PCs
- PL1, PL2, and Tau Explained: The Three Numbers That Decide Everything
- Why AI Ate the GPU Market: The Simplest Explanation
- Athlon: the year Intel actually got scared
- Intel Quick Sync: the hidden video weapon
- ‘Non-original cartridge’ wars: decades of ink drama
- x86-64: why AMD got 64-bit right first
- ATI vs NVIDIA: why this rivalry never ends
- Liquid cooling GPUs: smart move or expensive cosplay?
- AMD Opteron: How Servers Opened the VIP Door for AMD
- HBM on CPUs: When Memory Moves Into the Package
- AMD and Ray Tracing: Why Catching Up Was the Smart Play
- P-states and C-states: what your CPU does when it’s idle